Autodesk Motionbuilder 2010 Overview
MotionBuilder is a professional software tool with a collection of tools for 3D-data processing and visualization. This is not just a solution for increasing productivity of animation procedures, but rather a way to implement multi-creative process.
MotionBuilder offers animators and technical directors real-time animation display and editing, a non-linear environment for 3D editorial, and tools for customizing and extending the software. As one of the leading real-time CG technologies, MotionBuilder enables the process of virtual cinematography, allowing directors and cinematographers to interactively direct a virtual camera with the same freedom as a live shoot.
The software, available for Windows operating systems, natively supports the platform-independent Autodesk FBX 3D data interchange solution that allows MotionBuilder software to integrate with applications in a production pipeline that supports FBX. Support Windows XP/Vista.
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Underlying MotionBuilder 2010 is the 3D-engine that works in real time and is one of the fastest presented at today’s market. The resulting improvements and optimization of kernel memory usage improved the performance in general. Non-linear editing capabilities of the instrument Story Tool enabled faster play the big stage.
Motionbuilder 2010 x32 System requirements:
Minimum requirements of 32-bit version of Autodesk MotionBuilder 2010 meets the computer with the following configuration:
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Autodesk Motionbuilder 2010 x64 System requirements:
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Autodesk MotionBuilder 2010 is the ideal tool for 3D-animated characters in real time, creating large-scale game animations and special effects in film production. MotionBuilder 2010 has high performance, advanced capabilities for calculating physics objects in real time and improve communication with Autodesk Maya, Autodesk 3ds Max and Autodesk Softimage.
Advanced modeling of physics
The basis of modeling of the kernel, represented in MotionBuilder 2009. Improvements touched unlock some of the precision technology, giving users high precision control simulation. For example, now to connect multiple objects modeling can be used cords. New position control allows the animators to control points linked to the simulation of arbitrary coordinates defined by the user.