Autodesk 3ds max 2011 Review
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Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. Autodesk 3ds Max 2011 software offers compelling techniques for creating and texturing models, animating characters, and producing high-quality images.
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A Max Master breaks down the latest version of Autodesk’s signature animation software. 3ds Max 2011 contains a new material editor, in-viewport modeling manipulations and also a video compositing tool.3ds Max 2011 builds on a lot of the features that were known as new in 3ds Max 2010, improving both the usability and performance. 3ds Max 2011 includes some new features such as a new material editor, in-viewport modeling manipulations and the ability to save.
3ds Max 2011 offers us two new choices for material editing; older version of material editor is known as the Compact Material Editor now, and Slate, a new node-based schematic material editor. Slate allows for the creation and editing of numerous materials within one workspace and without having to understand the older Max concept of multi-materials. Now you can have as many materials within a Slate workspace as you want. Also you can combine the different Max material types, mental ray, Max Standard, architectural, within a single workspace. Slate also give us the 1,200 new Autodesk Materials which are included in 3ds Max 2011.
Autodesk Materials replace the ProMaterials which were presented in 3ds Max 2010. Using Slate’s integrated context sensitive allows us easy to find any material within material library or your scene. Groups can be color coded that’s why they can be easy recognized and you can use as many groups as you want.
Except the material editor the material browser is also changed in 3ds Max 2011. Having a non-linear schematic based material editor in Max is a welcome addition. If your video card supports Shader Model 3.0 or later 3ds Max 2010, you can make use of it to quickly generate high quality renders and animations at blazing speeds. In contradistinction to viewport displays of your scene Quicksilver supports alpha buffer and z-buffer elements, motion blur, static and dynamic reflections, depth-of-field, ambient occlusion, indirect and photometric lighting effects and shadow maps.
3ds Max 2011’s UI modifications are oriented on receiving the interface out of the user’s way so that they can focus on the scene. The elegance of the system comes from the fact that there is no a large opaque dialogue which blocks your view of the work now.
The Caddie display is unostentatious and light. Quicksilver is a new hardware renderer for creating highfidelity previs, animatics and – marketing materials related with games.
The Ribbon, presented in 3ds Max 2010, is fully configurable. Using a dialogue which is similar to Max’s Customize UI dialogue, you can make new tabs and reconfigure or delete entries in the Ribbon. The Ribbon isn’t now limited to poly modeling tools, any available Max tool can be added to the Ribbon.
Object painting allows you to pick a 3D object and paint it into your scene using the mouse. Object painting let you paint with multiple objects, either in order of selection or randomly, and paint over already painted objects in the scene. Until you commit your painting the objects are considered live, it means you can fully tweak the spacing, scale, and alignment settings. Also you can commit the painted objects to the scene. Object Painting now allows for object filling. By selecting a line on the object and extending the selection out to a ring or loop, you can then pick a rivet object and use the object fill method to place the rivets along that selection. Spacing along the selection is regulated automatically to locate the number of fill objects you select within the Ribbon interface.
3ds Max 2010’s Viewport Canvas gives basic painting tools and allows you to paint on a 2D canvas, presentation of the current viewport 3ds Max 2011’s Viewport Canvas gives you a complete set of painting tools, multiple layers and painting either in 3D, directly on an object, or in a mobile canvas that is displayed over the current viewport. With 3ds Max 2011, CAT has been thoroughly integrated into the program rather than as a third-party plug-in, an integral part of 3ds Max’s animation tools. CAT also takes all of the grunt work out of making control rigs. Being able to animate in place and to be able to map an animation cycle to an arbitrary path makes CAT appropriate for both cinematic animation work and in-game.
Containers have also seen numerous welcome updates in 3ds Max 2011. Now you can assure that anyone who use a container that you made cannot edit it or can only edit items which you have noted as unlocked. Containers automatically lock their definitions if you have them open. It precludes accidental overwriting of content by others while you are working within the container. According to 3ds Max 2011’s theme of making the viewport informative and useful Containers now display whether or not they are Locked or Editable right in the viewport.
3ds Max now comes with a new modern compositing tool, self referentially called Composite. Composite is based on Autodesk’s Toxik product. It’s a node-graph- based, HDR capable video compositing tool. It maintains all of the expected compositing effects such as keying, color correction, tracking, vector painting and camera mapping and raster, blending.
If you work in 3ds Max 2010, it’s easy and non-disruptive to upgrade it to 3ds Max 2011. 3ds Max 2011 can use 3ds Max 2010 plug-ins directly. Autodesk has included a “Save as 2010” feature. You may use 3ds Max 2011, and use all of the new features, and save your work out in a format that is readable and editable in 3ds Max 2010.
On the whole 3ds Max 2011 is a release which upgrades a lot of existing tools, increase performance, and extends your production capabilities.
Autodesk 3ds max 2011 System requirements:
Windows XP / 2003 / Vista / XP X64 / 2008 / Vista64 / 7 / 7 x64
Intel Pentium 4 1.4 GHz or equivalent AMD® processor with SSE2 technology
3 GB free hard drive space
2 GB swap space (4 GB recommended)
2 GB RAM (4 GB recommended)
Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
256 MB or higher video card memory, 1 GB or higher recommended
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